Shp unit cannot 'tilt' on slope and when hit by Rocker warheads, so it is usually not a good idea to make shp wheeled/tracked vehicles, but walkers (hva animation is hard to make and adjust) and jumpjets can usually ignore these disadvantages. Is there any difference between voxels and shps then? I mean could a mod just use shps for everything in the game or is there a caveat for using them?
so it's my understanding that voxels are turned into 2D images in real time while SHP are rendered as they are.